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MrJev

Jev Game and Real-Time Demos

Games are the most visible demo of Jev's latency. A model that answers in a few hundred milliseconds can make several decisions per second from structured game state, which chat LLMs can't match.

Read these for the pattern rather than the scores: code turns game state into facts and legal moves, and Jev picks among them.

7 projects

fhshaik/typesafe-mario

Jev picks NES controller inputs for Super Mario Bros. from emulator state, with no screenshots.

Python

jev-drone

★ 56

RomanSlack/jev-drone

Camera-only quadrotor in MuJoCo with Jev making judgment calls at about 2.5 Hz.

Python

JevPilot

★ 43

standardagents/jevpilot

Three.js driving simulator with a Jev-powered autopilot.

JavaScript

phyous/tsai-sc

Jev plays the first StarCraft shareware mission, with its recorded action probabilities.

Python

1v1 Jev

★ 4

emrickgarrett/OneVOneJev

Three.js quickscope arena where Jev decides movement, aiming, ADS, firing, and jumping at roughly 9 Hz.

TypeScript

ably-labs/jev-pong

Pong where the ball moves one step per model decision, pitting Jev against chat LLMs.

TypeScript

denikuchero/jev-chess-lab

Recorded chess experiments with a candid result: Jev on its own still blunders pieces.

Python

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